Gunner Tracker

wiki:ShotSnippets

Version 5 (modified by deex, 3 weeks ago) ( diff )

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CLIENT_COMMAND("playmusic \"%s\" \"%s\"\n", g_SoundTracks[cdtrack], g_SoundTracks[cdtrack2]);

Con_DPrintf(S_WARN "%s will get damage %i\n", pEnt->m_classname, damage);
// print messages at various developer level
IMPORT void Con_Printf( string fmt, ... );  // player mode
IMPORT void Con_DPrintf( string fmt, ... );  // developer mode
IMPORT void Con_Reportf( string fmt, ... );  // debug mode
IMPORT void Exception( const string fmt, ... );  // debug mode      // UNDONE
IMPORT void FilePrintf( string *file, string fmt, ... );

#define printf  Con_Printf
#define Msg  Con_Printf
Msg(S_WARN "UTIL_FindEntitiesInSphere found %i matches\n", result.count());

backend/sys/const.h -  S_WARN, S_ERROR, TRUE, FALSE, NULL(=nullptr) etc

// все Shot-команды
player.shot CBasePlayer::ClientCommand


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