CLIENT_COMMAND("playmusic \"%s\" \"%s\"\n", g_SoundTracks[cdtrack], g_SoundTracks[cdtrack2]);
backend/sys/const.h - S_WARN, S_ERROR, TRUE, FALSE, NULL(=nullptr) etc
// все Shot-команды
player.shot CBasePlayer::ClientCommand
// print messages at various developer level
IMPORT void Con_Printf( string fmt, ... ); // player mode
IMPORT void Con_DPrintf( string fmt, ... ); // developer mode
IMPORT void Con_Reportf( string fmt, ... ); // debug mode
IMPORT void Exception( const string fmt, ... ); // debug mode // UNDONE
IMPORT void FilePrintf( string *file, string fmt, ... );
#define printf Con_Printf
#define Msg Con_Printf
Con_DPrintf(S_WARN "%s will get damage %i\n", pEnt->m_classname, damage);
Msg(S_WARN "UTIL_FindEntitiesInSphere found %i matches\n", result.count());
Msg("vector: %s", vec3.value());
public/dbgdraw_api.h
NDebugOverlay // draw methods void Line( const vec3 &p0, const vec3 &p1, const vec3 &color = 1.0f, kDepthMode depthMode = kDepthTestEnable ); void Circle( const vec3 ¢er, const vec3 &direction, float radius, const vec3 &color = 1.0f, kDepthMode depthMode = kDepthTestEnable ); void Arrow( const vec3 &p0, const vec3 &p1, float size, const vec3 &color = 1.0f, kDepthMode depthMode = kDepthTestEnable ); void Box( const xform &transform, const bbox &bounds, const vec3 &color = 1.0f, kDepthMode depthMode = kDepthTestEnable ); void Sphere( const vec3 ¢er, float radius, const vec3 &color = 1.0f, kDepthMode depthMode = kDepthTestEnable ); void AABB( const bbox &bounds, const vec3 &color = 1.0f, kDepthMode depthMode = kDepthTestEnable ); void Axis( const xform &transform, float size, kDepthMode depthMode = kDepthTestEnable ); #include <dbgdraw_api.h> NDebugOverlay::SetOwner(this); NDebugOverlay::Sphere(origin, 10.f);
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Last modified on 01/28/26 13:45:30
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