| 1 | // This map has been written by JackHammer plugin for XashNT engine
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| 2 | // It is a map for the game, based on a XashNT engine
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| 3 | // For more information see XashNT's Home Page : https://seamless-realm.ru/
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| 4 |
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| 5 | // Entity 0
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| 6 | // worldspawn
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| 7 | {
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| 8 | "classname" "worldspawn"
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| 9 | "gravity" "800"
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| 10 | "sounds" "1"
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| 11 | "mapversion" "220"
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| 12 | "_generator" "J.A.C.K. 1.2.4254 Freeware (vpXashNT)"
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| 13 | // Brush 0
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| 14 | // Map structure:g[2] -> poly:p[1]
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| 15 | {
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| 16 | ( 256 -256 160 ) ( 256 -256 0 ) ( 256 256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 17 | ( 288 256 160 ) ( 288 256 0 ) ( 288 -256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 18 | ( 256 256 160 ) ( 256 256 0 ) ( 288 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 19 | ( 288 -256 160 ) ( 288 -256 0 ) ( 256 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 20 | ( 256 256 0 ) ( 256 -256 0 ) ( 288 256 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 21 | ( 288 -256 160 ) ( 256 -256 160 ) ( 288 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 22 | }
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| 23 | // Brush 1
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| 24 | // Map structure:g[2] -> poly:p[2]
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| 25 | {
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| 26 | ( -288 -256 160 ) ( -288 -256 0 ) ( -288 256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 27 | ( -256 256 160 ) ( -256 256 0 ) ( -256 -256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 28 | ( -288 256 160 ) ( -288 256 0 ) ( -256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 29 | ( -256 -256 160 ) ( -256 -256 0 ) ( -288 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 30 | ( -288 256 0 ) ( -288 -256 0 ) ( -256 256 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 31 | ( -256 -256 160 ) ( -288 -256 160 ) ( -256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 32 | }
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| 33 | // Brush 2
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| 34 | // Map structure:g[2] -> poly:p[3]
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| 35 | {
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| 36 | ( -256 256 160 ) ( -256 256 0 ) ( -256 288 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 37 | ( 256 288 160 ) ( 256 288 0 ) ( 256 256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 38 | ( -256 288 160 ) ( -256 288 0 ) ( 256 288 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 39 | ( 256 256 160 ) ( 256 256 0 ) ( -256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 40 | ( -256 288 0 ) ( -256 256 0 ) ( 256 288 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 41 | ( 256 256 160 ) ( -256 256 160 ) ( 256 288 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 42 | }
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| 43 | // Brush 3
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| 44 | // Map structure:g[2] -> poly:p[4]
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| 45 | {
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| 46 | ( -256 -288 160 ) ( -256 -288 0 ) ( -256 -256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 47 | ( 256 -256 160 ) ( 256 -256 0 ) ( 256 -288 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 48 | ( -256 -256 160 ) ( -256 -256 0 ) ( 256 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 49 | ( 256 -288 160 ) ( 256 -288 0 ) ( -256 -288 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 50 | ( -256 -256 0 ) ( -256 -288 0 ) ( 256 -256 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 51 | ( 256 -288 160 ) ( -256 -288 160 ) ( 256 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 52 | }
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| 53 | // Brush 4
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| 54 | // Map structure:g[2] -> poly:p[5]
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| 55 | {
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| 56 | ( -256 -256 192 ) ( -256 -256 160 ) ( -256 256 192 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 57 | ( 256 256 192 ) ( 256 256 160 ) ( 256 -256 192 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 58 | ( -256 256 192 ) ( -256 256 160 ) ( 256 256 192 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 59 | ( 256 -256 192 ) ( 256 -256 160 ) ( -256 -256 192 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 60 | ( -256 256 160 ) ( -256 -256 160 ) ( 256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 61 | ( 256 -256 192 ) ( -256 -256 192 ) ( 256 256 192 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 62 | }
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| 63 | // Brush 5
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| 64 | // Map structure:g[2] -> poly:p[6]
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| 65 | {
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| 66 | ( -256 -256 0 ) ( -256 -256 -32 ) ( -256 256 0 ) e1u3/con1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 67 | ( 256 256 0 ) ( 256 256 -32 ) ( 256 -256 0 ) e1u3/con1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 68 | ( -256 256 0 ) ( -256 256 -32 ) ( 256 256 0 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 69 | ( 256 -256 0 ) ( 256 -256 -32 ) ( -256 -256 0 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 70 | ( -256 256 -32 ) ( -256 -256 -32 ) ( 256 256 -32 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 71 | ( 256 -256 0 ) ( -256 -256 0 ) ( 256 256 0 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 72 | }
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| 73 | // Brush 6
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| 74 | // Map structure:g[2] -> poly:p[7]
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| 75 | {
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| 76 | ( -198 157 8 ) ( -198 157 0 ) ( -198 237 8 ) e1u3/floorsw0 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 77 | ( -117 237 8 ) ( -117 237 0 ) ( -117 157 8 ) e1u3/floorsw0 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 78 | ( -198 237 8 ) ( -198 237 0 ) ( -117 237 8 ) e1u3/floorsw0 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 79 | ( -117 157 8 ) ( -117 157 0 ) ( -198 157 8 ) e1u3/floorsw0 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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| 80 | ( -117 157 8 ) ( -198 157 8 ) ( -117 237 8 ) e1u3/floorsw0 [ 1 0 0 113.777770996 ] [ 0 -1 0 246.400024414 ] 0 0.31640625 0.3125
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| 81 | ( -198 237 0 ) ( -198 157 0 ) ( -117 237 0 ) e1u3/floorsw0 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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| 82 | }
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| 83 | // Brush 7
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| 84 | // Map structure:g[2] -> poly:p[8]
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| 85 | {
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| 86 | ( -3 142 39 ) ( -3 142 0 ) ( -3 226 39 ) acid_flow [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
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| 87 | ( 220 226 39 ) ( 220 226 0 ) ( 220 142 39 ) acid_flow [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
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| 88 | ( -3 226 39 ) ( -3 226 0 ) ( 220 226 39 ) acid_flow [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
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| 89 | ( 220 142 39 ) ( 220 142 0 ) ( -3 142 39 ) acid_flow [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
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| 90 | ( 220 142 39 ) ( -3 142 39 ) ( 220 226 39 ) acid_flow [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 100
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| 91 | ( -3 226 0 ) ( -3 142 0 ) ( 220 226 0 ) acid_flow [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 100
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| 92 | }
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| 93 | }
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| 94 | // Entity 1
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| 95 | // Entities:g[1] -> info_player_start:e[1]
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| 96 | {
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| 97 | "classname" "info_player_start"
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| 98 | "origin" "-192 0 25"
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| 99 | }
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| 100 | // Entity 2
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| 101 | // Entities:g[1] -> misc_teleporter:e[2]
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| 102 | {
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| 103 | "classname" "misc_teleporter"
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| 104 | "target" "debug1_1"
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| 105 | "origin" "-157 199 32"
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| 106 | }
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| 107 | // Entity 3
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| 108 | // Entities:g[1] -> misc_teleporter_dest:e[3]
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| 109 | {
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| 110 | "classname" "misc_teleporter_dest"
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| 111 | "targetname" "debug1_1"
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| 112 | "origin" "151 -186 25"
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| 113 | }
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| 114 | // Entity 4
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| 115 | // Entities:g[1] -> light_environment:e[4]
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| 116 | {
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| 117 | "classname" "light_environment"
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| 118 | "light" "300"
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| 119 | "_color" "1 1 1"
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| 120 | "origin" "6 -68 18"
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| 121 | }
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