Gunner Tracker

Ticket #6: teleport.map

File teleport.map, 5.8 KB (added by deex, 3 weeks ago)
Line 
1// This map has been written by JackHammer plugin for XashNT engine
2// It is a map for the game, based on a XashNT engine
3// For more information see XashNT's Home Page : https://seamless-realm.ru/
4
5// Entity 0
6// worldspawn
7{
8 "classname" "worldspawn"
9 "gravity" "800"
10 "sounds" "1"
11 "mapversion" "220"
12 "_generator" "J.A.C.K. 1.2.4254 Freeware (vpXashNT)"
13// Brush 0
14// Map structure:g[2] -> poly:p[1]
15 {
16 ( 256 -256 160 ) ( 256 -256 0 ) ( 256 256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
17 ( 288 256 160 ) ( 288 256 0 ) ( 288 -256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
18 ( 256 256 160 ) ( 256 256 0 ) ( 288 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
19 ( 288 -256 160 ) ( 288 -256 0 ) ( 256 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
20 ( 256 256 0 ) ( 256 -256 0 ) ( 288 256 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
21 ( 288 -256 160 ) ( 256 -256 160 ) ( 288 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
22 }
23// Brush 1
24// Map structure:g[2] -> poly:p[2]
25 {
26 ( -288 -256 160 ) ( -288 -256 0 ) ( -288 256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
27 ( -256 256 160 ) ( -256 256 0 ) ( -256 -256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
28 ( -288 256 160 ) ( -288 256 0 ) ( -256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
29 ( -256 -256 160 ) ( -256 -256 0 ) ( -288 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
30 ( -288 256 0 ) ( -288 -256 0 ) ( -256 256 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
31 ( -256 -256 160 ) ( -288 -256 160 ) ( -256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
32 }
33// Brush 2
34// Map structure:g[2] -> poly:p[3]
35 {
36 ( -256 256 160 ) ( -256 256 0 ) ( -256 288 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
37 ( 256 288 160 ) ( 256 288 0 ) ( 256 256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
38 ( -256 288 160 ) ( -256 288 0 ) ( 256 288 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
39 ( 256 256 160 ) ( 256 256 0 ) ( -256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
40 ( -256 288 0 ) ( -256 256 0 ) ( 256 288 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
41 ( 256 256 160 ) ( -256 256 160 ) ( 256 288 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
42 }
43// Brush 3
44// Map structure:g[2] -> poly:p[4]
45 {
46 ( -256 -288 160 ) ( -256 -288 0 ) ( -256 -256 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
47 ( 256 -256 160 ) ( 256 -256 0 ) ( 256 -288 160 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
48 ( -256 -256 160 ) ( -256 -256 0 ) ( 256 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
49 ( 256 -288 160 ) ( 256 -288 0 ) ( -256 -288 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
50 ( -256 -256 0 ) ( -256 -288 0 ) ( 256 -256 0 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
51 ( 256 -288 160 ) ( -256 -288 160 ) ( 256 -256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
52 }
53// Brush 4
54// Map structure:g[2] -> poly:p[5]
55 {
56 ( -256 -256 192 ) ( -256 -256 160 ) ( -256 256 192 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
57 ( 256 256 192 ) ( 256 256 160 ) ( 256 -256 192 ) e1u1/sky1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
58 ( -256 256 192 ) ( -256 256 160 ) ( 256 256 192 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
59 ( 256 -256 192 ) ( 256 -256 160 ) ( -256 -256 192 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
60 ( -256 256 160 ) ( -256 -256 160 ) ( 256 256 160 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
61 ( 256 -256 192 ) ( -256 -256 192 ) ( 256 256 192 ) e1u1/sky1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
62 }
63// Brush 5
64// Map structure:g[2] -> poly:p[6]
65 {
66 ( -256 -256 0 ) ( -256 -256 -32 ) ( -256 256 0 ) e1u3/con1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
67 ( 256 256 0 ) ( 256 256 -32 ) ( 256 -256 0 ) e1u3/con1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
68 ( -256 256 0 ) ( -256 256 -32 ) ( 256 256 0 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
69 ( 256 -256 0 ) ( 256 -256 -32 ) ( -256 -256 0 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
70 ( -256 256 -32 ) ( -256 -256 -32 ) ( 256 256 -32 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
71 ( 256 -256 0 ) ( -256 -256 0 ) ( 256 256 0 ) e1u3/con1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
72 }
73// Brush 6
74// Map structure:g[2] -> poly:p[7]
75 {
76 ( -198 157 8 ) ( -198 157 0 ) ( -198 237 8 ) e1u3/floorsw0 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
77 ( -117 237 8 ) ( -117 237 0 ) ( -117 157 8 ) e1u3/floorsw0 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
78 ( -198 237 8 ) ( -198 237 0 ) ( -117 237 8 ) e1u3/floorsw0 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
79 ( -117 157 8 ) ( -117 157 0 ) ( -198 157 8 ) e1u3/floorsw0 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
80 ( -117 157 8 ) ( -198 157 8 ) ( -117 237 8 ) e1u3/floorsw0 [ 1 0 0 113.777770996 ] [ 0 -1 0 246.400024414 ] 0 0.31640625 0.3125
81 ( -198 237 0 ) ( -198 157 0 ) ( -117 237 0 ) e1u3/floorsw0 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
82 }
83// Brush 7
84// Map structure:g[2] -> poly:p[8]
85 {
86 ( -3 142 39 ) ( -3 142 0 ) ( -3 226 39 ) acid_flow [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
87 ( 220 226 39 ) ( 220 226 0 ) ( 220 142 39 ) acid_flow [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
88 ( -3 226 39 ) ( -3 226 0 ) ( 220 226 39 ) acid_flow [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
89 ( 220 142 39 ) ( 220 142 0 ) ( -3 142 39 ) acid_flow [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 0 100
90 ( 220 142 39 ) ( -3 142 39 ) ( 220 226 39 ) acid_flow [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 100
91 ( -3 226 0 ) ( -3 142 0 ) ( 220 226 0 ) acid_flow [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 0 100
92 }
93}
94// Entity 1
95// Entities:g[1] -> info_player_start:e[1]
96{
97 "classname" "info_player_start"
98 "origin" "-192 0 25"
99}
100// Entity 2
101// Entities:g[1] -> misc_teleporter:e[2]
102{
103 "classname" "misc_teleporter"
104 "target" "debug1_1"
105 "origin" "-157 199 32"
106}
107// Entity 3
108// Entities:g[1] -> misc_teleporter_dest:e[3]
109{
110 "classname" "misc_teleporter_dest"
111 "targetname" "debug1_1"
112 "origin" "151 -186 25"
113}
114// Entity 4
115// Entities:g[1] -> light_environment:e[4]
116{
117 "classname" "light_environment"
118 "light" "300"
119 "_color" "1 1 1"
120 "origin" "6 -68 18"
121}