| 1 | ; This map has been written by QuArK - Quake Army Knife, QuArK 6.3
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| 2 | ; It is a map for the game Quake 2.
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| 3 | ; For more information see QuArK's Home Page : http://www.planetquake.com/quark
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| 4 |
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| 5 | ; Entity 0
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| 6 | ; worldspawn
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| 7 | {
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| 8 | "classname" "worldspawn"
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| 9 | "gravity" "800"
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| 10 | "sounds" "1"
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| 11 | "_generator" "J.A.C.K. 1.2.4254 Freeware (vpXashNT)"
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| 12 | ; Brush 0
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| 13 | ; Map structure:g[2] -> poly:p[1]
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| 14 | {
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| 15 | ( 288 -256 160 ) ( 256 -256 160 ) ( 288 256 160 ) e1u1/sky1 0 0 0 1 1
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| 16 | ( 256 256 0 ) ( 256 -256 0 ) ( 288 256 0 ) e1u1/sky1 0 0 0 1 1
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| 17 | ( 288 -256 160 ) ( 288 -256 0 ) ( 256 -256 160 ) e1u1/sky1 0 0 0 1 1
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| 18 | ( 256 256 160 ) ( 256 256 0 ) ( 288 256 160 ) e1u1/sky1 0 0 0 1 1
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| 19 | ( 288 256 160 ) ( 288 256 0 ) ( 288 -256 160 ) e1u1/sky1 0 0 0 1 1
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| 20 | ( 256 -256 160 ) ( 256 -256 0 ) ( 256 256 160 ) e1u1/sky1 0 0 0 1 1
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| 21 | }
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| 22 | ; Brush 1
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| 23 | ; Map structure:g[2] -> poly:p[2]
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| 24 | {
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| 25 | ( -256 -256 160 ) ( -288 -256 160 ) ( -256 256 160 ) e1u1/sky1 0 0 0 1 1
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| 26 | ( -288 256 0 ) ( -288 -256 0 ) ( -256 256 0 ) e1u1/sky1 0 0 0 1 1
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| 27 | ( -256 -256 160 ) ( -256 -256 0 ) ( -288 -256 160 ) e1u1/sky1 0 0 0 1 1
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| 28 | ( -288 256 160 ) ( -288 256 0 ) ( -256 256 160 ) e1u1/sky1 0 0 0 1 1
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| 29 | ( -256 256 160 ) ( -256 256 0 ) ( -256 -256 160 ) e1u1/sky1 0 0 0 1 1
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| 30 | ( -288 -256 160 ) ( -288 -256 0 ) ( -288 256 160 ) e1u1/sky1 0 0 0 1 1
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| 31 | }
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| 32 | ; Brush 2
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| 33 | ; Map structure:g[2] -> poly:p[3]
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| 34 | {
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| 35 | ( 256 256 160 ) ( -256 256 160 ) ( 256 288 160 ) e1u1/sky1 0 0 0 1 1
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| 36 | ( -256 288 0 ) ( -256 256 0 ) ( 256 288 0 ) e1u1/sky1 0 0 0 1 1
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| 37 | ( 256 256 160 ) ( 256 256 0 ) ( -256 256 160 ) e1u1/sky1 0 0 0 1 1
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| 38 | ( -256 288 160 ) ( -256 288 0 ) ( 256 288 160 ) e1u1/sky1 0 0 0 1 1
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| 39 | ( 256 288 160 ) ( 256 288 0 ) ( 256 256 160 ) e1u1/sky1 0 0 0 1 1
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| 40 | ( -256 256 160 ) ( -256 256 0 ) ( -256 288 160 ) e1u1/sky1 0 0 0 1 1
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| 41 | }
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| 42 | ; Brush 3
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| 43 | ; Map structure:g[2] -> poly:p[4]
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| 44 | {
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| 45 | ( 256 -288 160 ) ( -256 -288 160 ) ( 256 -256 160 ) e1u1/sky1 0 0 0 1 1
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| 46 | ( -256 -256 0 ) ( -256 -288 0 ) ( 256 -256 0 ) e1u1/sky1 0 0 0 1 1
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| 47 | ( 256 -288 160 ) ( 256 -288 0 ) ( -256 -288 160 ) e1u1/sky1 0 0 0 1 1
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| 48 | ( -256 -256 160 ) ( -256 -256 0 ) ( 256 -256 160 ) e1u1/sky1 0 0 0 1 1
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| 49 | ( 256 -256 160 ) ( 256 -256 0 ) ( 256 -288 160 ) e1u1/sky1 0 0 0 1 1
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| 50 | ( -256 -288 160 ) ( -256 -288 0 ) ( -256 -256 160 ) e1u1/sky1 0 0 0 1 1
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| 51 | }
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| 52 | ; Brush 4
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| 53 | ; Map structure:g[2] -> poly:p[5]
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| 54 | {
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| 55 | ( 256 -256 192 ) ( -256 -256 192 ) ( 256 256 192 ) e1u1/sky1 0 0 0 1 1
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| 56 | ( -256 256 160 ) ( -256 -256 160 ) ( 256 256 160 ) e1u1/sky1 0 0 0 1 1
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| 57 | ( 256 -256 192 ) ( 256 -256 160 ) ( -256 -256 192 ) e1u1/sky1 0 0 0 1 1
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| 58 | ( -256 256 192 ) ( -256 256 160 ) ( 256 256 192 ) e1u1/sky1 0 0 0 1 1
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| 59 | ( 256 256 192 ) ( 256 256 160 ) ( 256 -256 192 ) e1u1/sky1 0 0 0 1 1
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| 60 | ( -256 -256 192 ) ( -256 -256 160 ) ( -256 256 192 ) e1u1/sky1 0 0 0 1 1
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| 61 | }
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| 62 | ; Brush 5
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| 63 | ; Map structure:g[2] -> poly:p[6]
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| 64 | {
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| 65 | ( 256 -256 0 ) ( -256 -256 0 ) ( 256 256 0 ) e1u3/con1_2 0 0 0 1 1
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| 66 | ( -256 256 -32 ) ( -256 -256 -32 ) ( 256 256 -32 ) e1u3/con1_2 0 0 0 1 1
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| 67 | ( 256 -256 0 ) ( 256 -256 -32 ) ( -256 -256 0 ) e1u3/con1_2 0 0 0 1 1
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| 68 | ( -256 256 0 ) ( -256 256 -32 ) ( 256 256 0 ) e1u3/con1_2 0 0 0 1 1
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| 69 | ( 256 256 0 ) ( 256 256 -32 ) ( 256 -256 0 ) e1u3/con1_2 0 0 0 1 1
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| 70 | ( -256 -256 0 ) ( -256 -256 -32 ) ( -256 256 0 ) e1u3/con1_2 0 0 0 1 1
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| 71 | }
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| 72 | ; Brush 6
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| 73 | ; Map structure:g[2] -> poly:p[7]
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| 74 | {
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| 75 | ( -198 237 0 ) ( -198 157 0 ) ( -117 237 0 ) e1u3/floorsw0 0 0 0 1 1
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| 76 | ( -117 157 8 ) ( -198 157 8 ) ( -117 237 8 ) e1u3/floorsw0 114 246 0 0.31641 0.31250
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| 77 | ( -117 157 8 ) ( -117 157 0 ) ( -198 157 8 ) e1u3/floorsw0 0 0 0 1 1
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| 78 | ( -198 237 8 ) ( -198 237 0 ) ( -117 237 8 ) e1u3/floorsw0 0 0 0 1 1
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| 79 | ( -117 237 8 ) ( -117 237 0 ) ( -117 157 8 ) e1u3/floorsw0 0 0 0 1 1
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| 80 | ( -198 157 8 ) ( -198 157 0 ) ( -198 237 8 ) e1u3/floorsw0 0 0 0 1 1
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| 81 | }
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| 82 | ; Brush 7
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| 83 | ; Map structure:g[2] -> poly:p[8]
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| 84 | {
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| 85 | ( -3 226 0 ) ( -3 142 0 ) ( 220 226 0 ) acid_flow 0 0 0 1 1 0 0 100
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| 86 | ( 220 142 39 ) ( -3 142 39 ) ( 220 226 39 ) acid_flow 0 0 0 1 1 0 0 100
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| 87 | ( 220 142 39 ) ( 220 142 0 ) ( -3 142 39 ) acid_flow 0 0 0 1 1 0 0 100
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| 88 | ( -3 226 39 ) ( -3 226 0 ) ( 220 226 39 ) acid_flow 0 0 0 1 1 0 0 100
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| 89 | ( 220 226 39 ) ( 220 226 0 ) ( 220 142 39 ) acid_flow 0 0 0 1 1 0 0 100
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| 90 | ( -3 142 39 ) ( -3 142 0 ) ( -3 226 39 ) acid_flow 0 0 0 1 1 0 0 100
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| 91 | }
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| 92 | }
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| 93 | ; Entity 1
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| 94 | ; Entities:g[1] -> info_player_start:e[1]
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| 95 | {
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| 96 | "classname" "info_player_start"
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| 97 | "origin" "-192 0 25"
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| 98 | }
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| 99 | ; Entity 2
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| 100 | ; Entities:g[1] -> trigger_teleport:b[2]
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| 101 | {
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| 102 | "classname" "trigger_teleport"
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| 103 | "target" "debug1_1"
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| 104 | ; Brush 0
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| 105 | ; Entities:g[1] -> trigger_teleport:b[2] -> wall:p[1]
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| 106 | {
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| 107 | ( -2 -8 130 ) ( -2 120 130 ) ( 126 -8 130 ) e1u1/trigger 2 -8 0 1 1
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| 108 | ( -2 -8 8 ) ( 126 -8 8 ) ( -2 120 8 ) e1u1/trigger 2 -8 0 1 1
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| 109 | ( -2 232 2 ) ( 126 232 2 ) ( -2 232 130 ) e1u1/trigger 2 2 0 1 1
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| 110 | ( -2 166 2 ) ( -2 166 130 ) ( 126 166 2 ) e1u1/trigger 2 2 0 1 1
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| 111 | ( -124 -8 2 ) ( -124 -8 130 ) ( -124 120 2 ) e1u1/trigger 8 2 0 1 1
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| 112 | ( -190 -8 2 ) ( -190 120 2 ) ( -190 -8 130 ) e1u1/trigger 8 2 0 1 1
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| 113 | }
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| 114 | }
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| 115 | ; Entity 3
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| 116 | ; Entities:g[1] -> info_teleport_destination:e[3]
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| 117 | {
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| 118 | "classname" "info_teleport_destination"
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| 119 | "targetname" "debug1_1"
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| 120 | "origin" "151 -186 25"
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| 121 | "angle" "129"
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| 122 | }
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| 123 | ; Entity 4
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| 124 | ; Entities:g[1] -> light_environment:e[4]
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| 125 | {
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| 126 | "classname" "light_environment"
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| 127 | "light" "300"
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| 128 | "_color" "1 1 1"
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| 129 | "origin" "6 -68 18"
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| 130 | }
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