| 1 | // This map has been written by JackHammer plugin for XashNT engine
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| 2 | // It is a map for the game, based on a XashNT engine
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| 3 | // For more information see XashNT's Home Page : https://seamless-realm.ru/
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| 4 |
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| 5 | // Entity 0
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| 6 | // worldspawn
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| 7 | {
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| 8 | "classname" "worldspawn"
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| 9 | "gravity" "800"
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| 10 | "sounds" "1"
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| 11 | "mapversion" "220"
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| 12 | "_generator" "J.A.C.K. 1.2.4254 Freeware (vpXashNT)"
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| 13 | // Brush 0
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| 14 | // Map structure:g[2] -> poly:p[1]
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| 15 | {
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| 16 | ( 496 -152 -144 ) ( 496 -152 -288 ) ( 496 -480 -144 ) e3u3/metal2_1 [ 0 1 0 -40 ] [ 0 0 -1 -16 ] 0 1 1
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| 17 | ( -112 -480 -144 ) ( -112 -480 -288 ) ( -112 -152 -144 ) e1u2/reds1_4 [ 0 -1 0 8 ] [ 0 0 -1 0 ] 0 1 1
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| 18 | ( -112 -152 -144 ) ( -112 -152 -288 ) ( 496 -152 -144 ) e3u3/metal3_3 [ -1 0 0 -48.000335693 ] [ 0 0 -1 8 ] 0 1 1
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| 19 | ( 496 -480 -144 ) ( 496 -480 -288 ) ( -112 -480 -144 ) e3u3/metal3_3 [ 1 0 0 47.999649048 ] [ 0 0 -1 8 ] 0 1 1
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| 20 | ( 496 -152 -144 ) ( 496 -480 -144 ) ( -112 -152 -144 ) e3u3/metal3_3 [ 0 -1 0 40 ] [ -1 0 0 -48 ] 0 1 1
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| 21 | ( -112 -152 -288 ) ( -112 -480 -288 ) ( 496 -152 -288 ) e3u3/metal3_3 [ 0 1 0 -16 ] [ -1 0 0 -48 ] 0 1 1
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| 22 | }
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| 23 | // Brush 1
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| 24 | // Map structure:g[2] -> poly:p[2]
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| 25 | {
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| 26 | ( 144 -272 -48 ) ( 144 -272 -144 ) ( 144 -256 -48 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 0 0 -1 -16 ] 0 1 1
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| 27 | ( 264 -256 -48 ) ( 264 -256 -144 ) ( 264 -272 -48 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 0 0 -1 -16 ] 0 1 1
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| 28 | ( 264 -272 -48 ) ( 264 -272 -144 ) ( 144 -272 -48 ) e1u1/c_met7_2 [ -1 0 0 48 ] [ 0 0 -1 -16 ] 0 1 1
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| 29 | ( 144 -256 -48 ) ( 144 -256 -144 ) ( 264 -256 -48 ) e1u1/c_met7_2 [ -1 0 0 48 ] [ 0 0 -1 -16 ] 0 1 1
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| 30 | ( 264 -256 -48 ) ( 264 -272 -48 ) ( 144 -256 -48 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 1 0 0 -48 ] 0 1 1
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| 31 | ( 144 -272 -144 ) ( 264 -272 -144 ) ( 144 -256 -144 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 1 0 0 -48 ] 0 1 1
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| 32 | }
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| 33 | // Brush 2
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| 34 | // Map structure:g[2] -> poly:p[3]
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| 35 | {
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| 36 | ( 528 376 80 ) ( 528 376 -48 ) ( 528 360 80 ) e2u3/rocks19_1 [ 0 -1 0 8 ] [ 0 0 -1 -80 ] 0 1 1
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| 37 | ( 368 360 80 ) ( 368 360 -48 ) ( 368 376 80 ) e2u3/rocks19_1 [ 0 -1 0 8 ] [ 0 0 -1 -80 ] 0 1 1
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| 38 | ( 368 376 80 ) ( 368 376 -48 ) ( 528 376 80 ) e2u3/rocks19_1 [ 1 0 0 176.000274658 ] [ 0 0 -1 -80 ] 0 1 1
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| 39 | ( 528 360 80 ) ( 528 360 -48 ) ( 368 360 80 ) e2u3/rocks19_1 [ 1 0 0 175.999725342 ] [ 0 0 -1 -80 ] 0 1 1
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| 40 | ( 528 376 80 ) ( 528 360 80 ) ( 368 376 80 ) e2u3/rocks19_1 [ 1 0 0 112 ] [ 0 -1 0 8 ] 0 1 1
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| 41 | ( 368 376 -48 ) ( 368 360 -48 ) ( 528 376 -48 ) e2u3/rocks19_1 [ 0 -1 0 8 ] [ -1 0 0 -48 ] 0 1 1
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| 42 | }
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| 43 | }
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| 44 | // Entity 1
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| 45 | // Entities:g[1] -> func_explosive:e[1]
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| 46 | {
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| 47 | "classname" "func_explosive"
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| 48 | "target" "pipex_1"
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| 49 | "dmg" "300"
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| 50 | "mass" "800"
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| 51 | "health" "10"
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| 52 | "spawnflags" "0"
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| 53 | // Brush 0
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| 54 | // Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
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| 55 | {
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| 56 | ( 437 352 -16 ) ( 437 352 -80 ) ( 437 288 -16 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 48 ] 0 1 1
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| 57 | ( 373 288 -16 ) ( 373 288 -80 ) ( 373 352 -16 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 48 ] 0 1 1
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| 58 | ( 373 352 -16 ) ( 373 352 -80 ) ( 437 352 -16 ) e1u1/box3_7 [ -1 0 0 34.999725342 ] [ 0 0 -1 48 ] 0 1 1
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| 59 | ( 437 288 -16 ) ( 437 288 -80 ) ( 373 288 -16 ) e1u1/box3_7 [ 1 0 0 -53.000305176 ] [ 0 0 -1 48 ] 0 1 1
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| 60 | ( 437 352 -16 ) ( 437 288 -16 ) ( 373 352 -16 ) e1u1/box3_8 [ 1 0 0 -53 ] [ 0 -1 0 32 ] 0 1 1
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| 61 | ( 373 352 -80 ) ( 373 288 -80 ) ( 437 352 -80 ) e1u1/box3_7 [ -1 0 0 35 ] [ 0 -1 0 32 ] 0 1 1
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| 62 | }
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| 63 | // Brush 1
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| 64 | // Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
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| 65 | {
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| 66 | ( 504 352 -16 ) ( 504 352 -80 ) ( 504 288 -16 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 48 ] 0 1 1
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| 67 | ( 440 288 -16 ) ( 440 288 -80 ) ( 440 352 -16 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 48 ] 0 1 1
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| 68 | ( 440 352 -16 ) ( 440 352 -80 ) ( 504 352 -16 ) e1u1/box3_7 [ -1 0 0 37.999725342 ] [ 0 0 -1 48 ] 0 1 1
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| 69 | ( 504 288 -16 ) ( 504 288 -80 ) ( 440 288 -16 ) e1u1/box3_7 [ 1 0 0 7.999694824 ] [ 0 0 -1 48 ] 0 1 1
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| 70 | ( 504 352 -16 ) ( 504 288 -16 ) ( 440 352 -16 ) e1u1/box3_8 [ 1 0 0 -53 ] [ 0 -1 0 32 ] 0 1 1
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| 71 | ( 440 352 -80 ) ( 440 288 -80 ) ( 504 352 -80 ) e1u1/box3_7 [ -1 0 0 38 ] [ 0 -1 0 32 ] 0 1 1
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| 72 | }
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| 73 | // Brush 2
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| 74 | // Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
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| 75 | {
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| 76 | ( 437 352 -80 ) ( 437 352 -144 ) ( 437 288 -80 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 -16 ] 0 1 1
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| 77 | ( 373 288 -80 ) ( 373 288 -144 ) ( 373 352 -80 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 -16 ] 0 1 1
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| 78 | ( 373 352 -80 ) ( 373 352 -144 ) ( 437 352 -80 ) e1u1/box3_7 [ -1 0 0 34.999725342 ] [ 0 0 -1 -16 ] 0 1 1
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| 79 | ( 437 288 -80 ) ( 437 288 -144 ) ( 373 288 -80 ) e1u1/box3_7 [ 1 0 0 -53.000305176 ] [ 0 0 -1 -16 ] 0 1 1
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| 80 | ( 437 352 -80 ) ( 437 288 -80 ) ( 373 352 -80 ) e1u1/box3_7 [ 1 0 0 -53 ] [ 0 -1 0 32 ] 0 1 1
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| 81 | ( 373 352 -144 ) ( 373 288 -144 ) ( 437 352 -144 ) e1u1/box3_7 [ -1 0 0 35 ] [ 0 -1 0 32 ] 0 1 1
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| 82 | }
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| 83 | // Brush 3
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| 84 | // Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
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| 85 | {
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| 86 | ( 504 352 -80 ) ( 504 352 -144 ) ( 504 288 -80 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 -16 ] 0 1 1
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| 87 | ( 440 288 -80 ) ( 440 288 -144 ) ( 440 352 -80 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 -16 ] 0 1 1
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| 88 | ( 440 352 -80 ) ( 440 352 -144 ) ( 504 352 -80 ) e1u1/box3_7 [ -1 0 0 37.999725342 ] [ 0 0 -1 -16 ] 0 1 1
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| 89 | ( 504 288 -80 ) ( 504 288 -144 ) ( 440 288 -80 ) e1u1/box3_7 [ 1 0 0 7.999694824 ] [ 0 0 -1 -16 ] 0 1 1
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| 90 | ( 504 352 -80 ) ( 504 288 -80 ) ( 440 352 -80 ) e1u1/box3_7 [ 1 0 0 8 ] [ 0 -1 0 32 ] 0 1 1
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| 91 | ( 440 352 -144 ) ( 440 288 -144 ) ( 504 352 -144 ) e1u1/box3_7 [ -1 0 0 38 ] [ 0 -1 0 32 ] 0 1 1
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| 92 | }
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| 93 | }
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| 94 | // Entity 2
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| 95 | // Entities:g[1] -> monster_gunner:e[2]
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| 96 | {
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| 97 | "classname" "monster_gunner"
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| 98 | "spawnflags" "5"
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| 99 | "angles" "0 270 0"
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| 100 | "origin" "444.33 310.58 23"
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| 101 | }
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| 102 | // Entity 3
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| 103 | // Entities:g[1] -> info_player_start:e[3]
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| 104 | {
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| 105 | "classname" "info_player_start"
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| 106 | "angles" "0 90 0"
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| 107 | "origin" "201 -317 -120"
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| 108 | }
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| 109 | // Entity 4
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| 110 | // Entities:g[1] -> weapon_machinegun:e[4]
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| 111 | {
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| 112 | "classname" "weapon_machinegun"
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| 113 | "origin" "214 -292 -128"
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| 114 | }
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| 115 | // Entity 5
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| 116 | // Entities:g[1] -> monster_gunner:e[5]
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| 117 | {
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| 118 | "classname" "monster_gunner"
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| 119 | "spawnflags" "0"
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| 120 | "origin" "406 314 8"
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| 121 | }
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