Gunner Tracker

Ticket #5: tmp.map

File tmp.map, 5.8 KB (added by deex, 4 weeks ago)
Line 
1// This map has been written by JackHammer plugin for XashNT engine
2// It is a map for the game, based on a XashNT engine
3// For more information see XashNT's Home Page : https://seamless-realm.ru/
4
5// Entity 0
6// worldspawn
7{
8 "classname" "worldspawn"
9 "gravity" "800"
10 "sounds" "1"
11 "mapversion" "220"
12 "_generator" "J.A.C.K. 1.2.4254 Freeware (vpXashNT)"
13// Brush 0
14// Map structure:g[2] -> poly:p[1]
15 {
16 ( 496 -152 -144 ) ( 496 -152 -288 ) ( 496 -480 -144 ) e3u3/metal2_1 [ 0 1 0 -40 ] [ 0 0 -1 -16 ] 0 1 1
17 ( -112 -480 -144 ) ( -112 -480 -288 ) ( -112 -152 -144 ) e1u2/reds1_4 [ 0 -1 0 8 ] [ 0 0 -1 0 ] 0 1 1
18 ( -112 -152 -144 ) ( -112 -152 -288 ) ( 496 -152 -144 ) e3u3/metal3_3 [ -1 0 0 -48.000335693 ] [ 0 0 -1 8 ] 0 1 1
19 ( 496 -480 -144 ) ( 496 -480 -288 ) ( -112 -480 -144 ) e3u3/metal3_3 [ 1 0 0 47.999649048 ] [ 0 0 -1 8 ] 0 1 1
20 ( 496 -152 -144 ) ( 496 -480 -144 ) ( -112 -152 -144 ) e3u3/metal3_3 [ 0 -1 0 40 ] [ -1 0 0 -48 ] 0 1 1
21 ( -112 -152 -288 ) ( -112 -480 -288 ) ( 496 -152 -288 ) e3u3/metal3_3 [ 0 1 0 -16 ] [ -1 0 0 -48 ] 0 1 1
22 }
23// Brush 1
24// Map structure:g[2] -> poly:p[2]
25 {
26 ( 144 -272 -48 ) ( 144 -272 -144 ) ( 144 -256 -48 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 0 0 -1 -16 ] 0 1 1
27 ( 264 -256 -48 ) ( 264 -256 -144 ) ( 264 -272 -48 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 0 0 -1 -16 ] 0 1 1
28 ( 264 -272 -48 ) ( 264 -272 -144 ) ( 144 -272 -48 ) e1u1/c_met7_2 [ -1 0 0 48 ] [ 0 0 -1 -16 ] 0 1 1
29 ( 144 -256 -48 ) ( 144 -256 -144 ) ( 264 -256 -48 ) e1u1/c_met7_2 [ -1 0 0 48 ] [ 0 0 -1 -16 ] 0 1 1
30 ( 264 -256 -48 ) ( 264 -272 -48 ) ( 144 -256 -48 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 1 0 0 -48 ] 0 1 1
31 ( 144 -272 -144 ) ( 264 -272 -144 ) ( 144 -256 -144 ) e1u1/c_met7_2 [ 0 1 0 -64 ] [ 1 0 0 -48 ] 0 1 1
32 }
33// Brush 2
34// Map structure:g[2] -> poly:p[3]
35 {
36 ( 528 376 80 ) ( 528 376 -48 ) ( 528 360 80 ) e2u3/rocks19_1 [ 0 -1 0 8 ] [ 0 0 -1 -80 ] 0 1 1
37 ( 368 360 80 ) ( 368 360 -48 ) ( 368 376 80 ) e2u3/rocks19_1 [ 0 -1 0 8 ] [ 0 0 -1 -80 ] 0 1 1
38 ( 368 376 80 ) ( 368 376 -48 ) ( 528 376 80 ) e2u3/rocks19_1 [ 1 0 0 176.000274658 ] [ 0 0 -1 -80 ] 0 1 1
39 ( 528 360 80 ) ( 528 360 -48 ) ( 368 360 80 ) e2u3/rocks19_1 [ 1 0 0 175.999725342 ] [ 0 0 -1 -80 ] 0 1 1
40 ( 528 376 80 ) ( 528 360 80 ) ( 368 376 80 ) e2u3/rocks19_1 [ 1 0 0 112 ] [ 0 -1 0 8 ] 0 1 1
41 ( 368 376 -48 ) ( 368 360 -48 ) ( 528 376 -48 ) e2u3/rocks19_1 [ 0 -1 0 8 ] [ -1 0 0 -48 ] 0 1 1
42 }
43}
44// Entity 1
45// Entities:g[1] -> func_explosive:e[1]
46{
47 "classname" "func_explosive"
48 "target" "pipex_1"
49 "dmg" "300"
50 "mass" "800"
51 "health" "10"
52 "spawnflags" "0"
53// Brush 0
54// Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
55 {
56 ( 437 352 -16 ) ( 437 352 -80 ) ( 437 288 -16 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 48 ] 0 1 1
57 ( 373 288 -16 ) ( 373 288 -80 ) ( 373 352 -16 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 48 ] 0 1 1
58 ( 373 352 -16 ) ( 373 352 -80 ) ( 437 352 -16 ) e1u1/box3_7 [ -1 0 0 34.999725342 ] [ 0 0 -1 48 ] 0 1 1
59 ( 437 288 -16 ) ( 437 288 -80 ) ( 373 288 -16 ) e1u1/box3_7 [ 1 0 0 -53.000305176 ] [ 0 0 -1 48 ] 0 1 1
60 ( 437 352 -16 ) ( 437 288 -16 ) ( 373 352 -16 ) e1u1/box3_8 [ 1 0 0 -53 ] [ 0 -1 0 32 ] 0 1 1
61 ( 373 352 -80 ) ( 373 288 -80 ) ( 437 352 -80 ) e1u1/box3_7 [ -1 0 0 35 ] [ 0 -1 0 32 ] 0 1 1
62 }
63// Brush 1
64// Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
65 {
66 ( 504 352 -16 ) ( 504 352 -80 ) ( 504 288 -16 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 48 ] 0 1 1
67 ( 440 288 -16 ) ( 440 288 -80 ) ( 440 352 -16 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 48 ] 0 1 1
68 ( 440 352 -16 ) ( 440 352 -80 ) ( 504 352 -16 ) e1u1/box3_7 [ -1 0 0 37.999725342 ] [ 0 0 -1 48 ] 0 1 1
69 ( 504 288 -16 ) ( 504 288 -80 ) ( 440 288 -16 ) e1u1/box3_7 [ 1 0 0 7.999694824 ] [ 0 0 -1 48 ] 0 1 1
70 ( 504 352 -16 ) ( 504 288 -16 ) ( 440 352 -16 ) e1u1/box3_8 [ 1 0 0 -53 ] [ 0 -1 0 32 ] 0 1 1
71 ( 440 352 -80 ) ( 440 288 -80 ) ( 504 352 -80 ) e1u1/box3_7 [ -1 0 0 38 ] [ 0 -1 0 32 ] 0 1 1
72 }
73// Brush 2
74// Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
75 {
76 ( 437 352 -80 ) ( 437 352 -144 ) ( 437 288 -80 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 -16 ] 0 1 1
77 ( 373 288 -80 ) ( 373 288 -144 ) ( 373 352 -80 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 -16 ] 0 1 1
78 ( 373 352 -80 ) ( 373 352 -144 ) ( 437 352 -80 ) e1u1/box3_7 [ -1 0 0 34.999725342 ] [ 0 0 -1 -16 ] 0 1 1
79 ( 437 288 -80 ) ( 437 288 -144 ) ( 373 288 -80 ) e1u1/box3_7 [ 1 0 0 -53.000305176 ] [ 0 0 -1 -16 ] 0 1 1
80 ( 437 352 -80 ) ( 437 288 -80 ) ( 373 352 -80 ) e1u1/box3_7 [ 1 0 0 -53 ] [ 0 -1 0 32 ] 0 1 1
81 ( 373 352 -144 ) ( 373 288 -144 ) ( 437 352 -144 ) e1u1/box3_7 [ -1 0 0 35 ] [ 0 -1 0 32 ] 0 1 1
82 }
83// Brush 3
84// Entities:g[1] -> func_explosive:b[1] -> poly:p[1]
85 {
86 ( 504 352 -80 ) ( 504 352 -144 ) ( 504 288 -80 ) e1u1/box3_7 [ 0 1 0 -32 ] [ 0 0 -1 -16 ] 0 1 1
87 ( 440 288 -80 ) ( 440 288 -144 ) ( 440 352 -80 ) e1u1/box3_7 [ 0 -1 0 38 ] [ 0 0 -1 -16 ] 0 1 1
88 ( 440 352 -80 ) ( 440 352 -144 ) ( 504 352 -80 ) e1u1/box3_7 [ -1 0 0 37.999725342 ] [ 0 0 -1 -16 ] 0 1 1
89 ( 504 288 -80 ) ( 504 288 -144 ) ( 440 288 -80 ) e1u1/box3_7 [ 1 0 0 7.999694824 ] [ 0 0 -1 -16 ] 0 1 1
90 ( 504 352 -80 ) ( 504 288 -80 ) ( 440 352 -80 ) e1u1/box3_7 [ 1 0 0 8 ] [ 0 -1 0 32 ] 0 1 1
91 ( 440 352 -144 ) ( 440 288 -144 ) ( 504 352 -144 ) e1u1/box3_7 [ -1 0 0 38 ] [ 0 -1 0 32 ] 0 1 1
92 }
93}
94// Entity 2
95// Entities:g[1] -> monster_gunner:e[2]
96{
97 "classname" "monster_gunner"
98 "spawnflags" "5"
99 "angles" "0 270 0"
100 "origin" "444.33 310.58 23"
101}
102// Entity 3
103// Entities:g[1] -> info_player_start:e[3]
104{
105 "classname" "info_player_start"
106 "angles" "0 90 0"
107 "origin" "201 -317 -120"
108}
109// Entity 4
110// Entities:g[1] -> weapon_machinegun:e[4]
111{
112 "classname" "weapon_machinegun"
113 "origin" "214 -292 -128"
114}
115// Entity 5
116// Entities:g[1] -> monster_gunner:e[5]
117{
118 "classname" "monster_gunner"
119 "spawnflags" "0"
120 "origin" "406 314 8"
121}