{{{ CLIENT_COMMAND("playmusic \"%s\" \"%s\"\n", g_SoundTracks[cdtrack], g_SoundTracks[cdtrack2]); backend/sys/const.h - S_WARN, S_ERROR, TRUE, FALSE, NULL(=nullptr) etc // все Shot-команды player.shot CBasePlayer::ClientCommand }}} {{{ // print messages at various developer level IMPORT void Con_Printf( string fmt, ... ); // player mode IMPORT void Con_DPrintf( string fmt, ... ); // developer mode IMPORT void Con_Reportf( string fmt, ... ); // debug mode IMPORT void Exception( const string fmt, ... ); // debug mode // UNDONE IMPORT void FilePrintf( string *file, string fmt, ... ); #define printf Con_Printf #define Msg Con_Printf Con_DPrintf(S_WARN "%s will get damage %i\n", pEnt->m_classname, damage); Msg(S_WARN "UTIL_FindEntitiesInSphere found %i matches\n", result.count()); }}}