{{{ CLIENT_COMMAND("playmusic \"%s\" \"%s\"\n", g_SoundTracks[cdtrack], g_SoundTracks[cdtrack2]); Con_DPrintf(S_WARN "%s will get damage %i\n", pEnt->m_classname, damage); backend/sys/const.h - S_WARN, S_ERROR, TRUE, FALSE, NULL(=nullptr) etc // все Shot-команды player.shot CBasePlayer::ClientCommand }}}